- We developed 11 mobile games and 8 themes in one year, this explains why I didn't have the time to blog, it was well worth it though, we hit 6 million downloads!
- The best gaming experience is still on a desktop, but that's not where the market is, and not the technology either (yet)
- PC Desktops do have some serious value in terms of digital production, can I ever go back to a Macbook Pro / OSX if I make a living using Adobe / Nokia software?
- Great ideas in the high-end phone market, might be forgotten once these capabilities become available to the rest of the market.
- Recycling technology and using your domestic market (China/India) to enable is a winning strategy.
- The first company to enable offline mobile ad-serving will get a lot of business (including ours)
- The only thing Android has to worry about is Android.
- Both Apple and Google will start having problems once they have a legacy of devices with different capabilities, which will eventually happen.
- As Asia becomes richer, it will also become more creatively diverse and important in terms of shaping future design.
- Flash Lite is still grossly underestimated and underutilized.
- Will anyone remember Angry Birds, any mobile game in 5 years? What is the lifespan of a mobile game?
Monday, April 25, 2011
Before another year zips by...
Well, my we have been busy, just a quick update, and some points I will expand on:
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