Showing posts with label windows 7. Show all posts
Showing posts with label windows 7. Show all posts

Monday, April 25, 2011

Before another year zips by...

Well, my we have been busy, just a quick update, and some points I will expand on:
  • We developed 11 mobile games and 8 themes in one year, this explains why I didn't have the time to blog, it was well worth it though, we hit 6 million downloads!
  • The best gaming experience is still on a desktop, but that's not where the market is, and not the technology either (yet)
  • PC Desktops do have some serious value in terms of digital production, can I ever go back to a Macbook Pro / OSX if I make a living using Adobe / Nokia software?
  • Great ideas in the high-end phone market, might be forgotten once these capabilities become available to the rest of the market.
  • Recycling technology and using your domestic market (China/India) to enable is a winning strategy.
  • The first company to enable offline mobile ad-serving will get a lot of business (including ours)
  • The only thing Android has to worry about is Android.
  • Both Apple and Google will start having problems once they have a legacy of devices with different capabilities, which will eventually happen.
  • As Asia becomes richer, it will also become more creatively diverse and important in terms of shaping future design.
  • Flash Lite is still grossly underestimated and underutilized.
  • Will anyone remember Angry Birds, any mobile game in 5 years? What is the lifespan of a mobile game?
That's it for now!

Monday, June 28, 2010

Things to install for Windows 7 Flash Lite Development

I seem to be setting up a few environments for Flash Lite development on Windows 7, especially on Macbook Pro 2010 i5/i7's with all the virtualization/boot-camping going on!

Some realities - the packaged Apple Nvidia drivers for Windows causes some Windows 7's running Aero to crash under strain - there is a fix with one of the links below. If you want to run something like Carbide.ui (for Nokia theme development) - it's VERY slow running something like parallels, and buggy it seems - you cannot avoid having a pure XP/Windows 7 environment for hassle free Nokia-orientated development. This might change in the future, but I don't think we are there yet. Paragon Software released something called HFS+ for Windows (Win7 64-bit supported), I have only been using it for a couple of weeks, so I'm not going to add in until I am sure it's cool. I have a feeling that it's not a good idea to keep files you will be accessing a lot from Windows on your HFS volume, things like forks are not currently supported.

These are the things that need to be installed on my Windows 7 (64-bit version in this case) machine before I can really start working (this is very much for my own reference, for future cases):

Flash Lite Specific:
Other Apps & Utilities:
  • Dropbox (great for transferring files while you are setting up too)
  • Evernote (sync your notes across your mobile and pc devices)
  • FileZilla (SFTP support added)
  • TortoiseSVN (64-bit supported)
  • Explorer++ (If you want a more powerful Windows Explorer)
  • 7Zip (Open-source cross-platform compression/decompression 64-bit available)
  • uTorrent (Lightweight torrent client, get Vuze if you want to go crazy)
  • Growl (Very popular on Mac, finally coming to Windows!)
Audio/Visual:
  • Winamp Lite (Lightweight MP3 player)
  • Gnaural (Binaural beats below your music)
  • Last.fm (Subscription service is awesome and cheap)
I am sure there are some better alternatives for some... I will update for my own reference when I find it.